Doctor Who Video Games

Dowmloaded lost in time - yeah it’s not good typical phone game trying to get you to spend lots of money

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I have thought about making games before, but if I was making games, the type I’d be likely to make would be:
Breakout/Tetris/Bejeweled clones, either without a game engine with SDL or Raylib, or in Godot, or maybe using one lone coders one header library. These are all things I’ve thought about doing just as simple practice projects, as they are really just code in a weekend or two things. Have some code around someplace that draws a simple paddle, ball, and bricks…

(I wouldn’t say I know Godot, but I’ve watched a number of videos…)

Card Games - Solitaire/Poker/Blackjack - Again, pretty easy, though could be scaled to be more complex. Pretty sure I’ve got public domain pictures for all the cards in a deck of cards someplace.

A Roguelike game that is similar to Rogue (or similar to Angband, Moria, or Crawl, probably).

Generic 2d platforming/rpg type game with generic assets (snes/8 bit console style?). I own a copy of the all in one bundle here, which has a lot of game assets: (and $20’s a pretty good deal for it, and half the stuff is available for free there…)

Emulators. I’ve already programmed a Chip-8 emulator and contributed to emulation projects under a different name?

Of course, none of these seem like particularly Doctor Who-y things.

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I almost exclusively use Unity because I already know C#, and it by far and away has the most tutorials and community support.

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I can understand that. If I was doing something without an engine, I already know C++ and have been learning Python, and know SDL reasonably, so stuff with that makes sense for me.

As far as game engines go, Godot has the edge for me in that it’s totally free and I’m likely to be working more on 2d then 3d. Unity was actually probably next in things I’d learn, but the trouble is I follow game development news and such, so I kinda already know how many trash fires Unity’s had. After that whole license debacle, even if they had to back down and even get rid of their CEO, I just don’t really want to touch it for development. (Though it’s kinda easy not to touch things when you were already putting them off anyways. :stuck_out_tongue: )

Of course, I haven’t watched the new videos about Unity 6.2 Beta and Unity AI that came out in the last day yet, so I’m not quite up to date…

This is a great channel for game engine news, though. Covers news on pretty much any game engines:
https://www.youtube.com/@gamefromscratch/videos

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Yeah Unity is… not run well. A number of studios like the Slay the Spire devs completely jumped ship over to Godot over the runtime fee fiasco. I can see Godot closing the gap over the coming years, it’s still a bit behind Unity but it’s gotten a lot of awareness thanks to Unity’s repeated fumbles.

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Yeah. Partially I think they are mostly run by advertising people (they merged with a shady ad company?) and fired a bunch of engine developers. Not sure if I’m remembering all that right, though. One of the bigger Unity tutorial youtubers who had stopped uploading videos returned to upload a Godot tutorial or two as well, IIRC.

I think 3d is more behind then 2d for Godot as well, but doing 3d stuff is one of these skills I’ve meant to pick up and not done so, though I’ve installed Blender a number of times.

OTOH, I’m sort of responsible for two of the emojis on the site, so 2d feels a little more in my ballpark.

If I was going to do something specialized, there are other engines I could use, too. I do own a few RPG Maker versions, for example.

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