Audio Club: Nocturne

It’s time to listen to and discuss Nocturne

Buy it online using the link above.

Even if you listened to it before and just want to discuss it - dive right in! Just please use spoiler tags!

Everyone who participates will get a coveted Audio Club badge! :medal_military:

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2 Likes

The first Main Range story to have the CD Extras.

4 Likes

Nocturne is one of those stories that’s so painfully average it’s hard to comment on.

There’s a good idea here but it’s smothered by one of the most formulaic and tropey scripts I ever seen.

Full review here, if you enjoy, please leave a like:

4 Likes

I only listened to this a couple of weeks ago and it has already faded almost totally from my memory… I gave it 3/5 stars, which to me is a “perfectly adequate story, might listen again one day maybe…”

Struggling to cast my mind back I fancy this had a really nice setting and a perfectly predictable storyline? Perhaps?

6 Likes

I can understand the averageness, I’m struggling to remember any of the guest cast because it feels played too safe. It’s not bad, it’s just not memorable either. Which is a shame, because this writer introduced Hex in a story that is definitely not forgettable.

3 Likes

Another one that’s just “kinda there” for me. I LOVE the setting and the world building of Nocturne and Glass City. The story is kind of obvious and doesn’t really do anything interesting. The characterization is fantastic, especially for the TARDIS team. Ace and Hex are really great about calling the Doctor out and the opening scene shows this in force. And of course one of the Doctor’s favorite locations in time and space is a bright spot in the middle of one of humanity’s darkest hours. An artist colony amidst a long, trying intergalactic war. This is just one of those stories where it felt like there was an idea that Dan Abnett really wanted to write but he couldn’t actually match the plot to the atmosphere and setting so we got some standard Doccy Who to pad it out.

3 Likes

A story that’s kind of slow until the last part. There’s a good scene later on between Ace and Seven, and there are some good ideas at play. But it’s more interested in world-building than crafting an interesting story.

Nocturne is a slow, art-soaked mystery set on one of the Doctor’s favourite planets — a world of culture overshadowed by war. Part One world-builds at a leisurely pace, Part Four finally delivers the emotional punch, and the alien threat ties everything together nicely. The main cast shine; the guest cast is uneven; the story meanders but ultimately lands. A gentle, atmospheric tale that saves its best material for the finale.

Here’s my non-spoilery review for those who fancy a read. Thanks!

3 Likes

Slow and average. I did love world building. Loved the music and atmosphere changes kept me awake as I finished this while relaxing in bed for sleep

3 Likes

This is the last Main Range story to use the “[actor] IN DOCTOR WHO: [story]” format for its cover; from “Renaissance of the Daleks” on, everything will be crammed into a black bar on the left. I wish that wasn’t the first thing I remembered, but alas, we’re smack in the doldrums of the Main Range. I did like that Nocturne is Renaissance-flavoured, and it’s cool that Five visited with Tegan. I’m not biased.

1 Like

Probably one of the most flat stories in the first 100 main range

1 Like